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Gallipolli02412481

104.99

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TABLERO WARGAMES

Descripción

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On 25th April 1915, Winston Churchill, First Lord of the Admiralty, launched a hastily assembled force of British, Australian, New Zealand and French troops against the Turkish defenses on the Gallipoli peninsula. Their goal was to capture the forts that guarded the Dardanelles. With that achieved, the British and French Fleets would sail to Constantinople, topple the Ottoman government, and open up a supply line to Russia.

However, defending the beaches was an equal number of Turkish divisions, hardened in the recent Balkan Wars, led by well-trained Turkish officers, supported by advisors from the German General Staff.

An hour before dawn, in complete silence, the Anzacs rowed ashore at Ari Burnu, a place later to be famous as Anzac Cove. The Royal Navy had landed them in the wrong place! Huge dirt cliffs and scrub-choked washouts confronted them, rather than a beach and low dunes. Nevertheless inland they went, overrunning the Turkish pickets, only to become hopelessly confused by the night landing, jigsaw terrain, and inexperience. Several miles inland, a gifted Turkish Officer, Mustafa Kemal, was reviewing his regiment after night maneuvers above Ari Burnu. Kemal's quick and furious counter-attack saved the day for the Ottomans, and set him on the path to become the founder of modern Turkey.

Further south, at Cape Helles, the Lancashire Fusiliers won six Victoria Crosses - before breakfast - as they ripped through the barbed wire on the beach. The invaders never reached even their first day's objectives, although the Turks only avoided defeat by a hair's breadth. With a different plan, they might have thrown the invaders back into the sea.

Gallipoli, 1915: Churchill's Greatest Gamble realistically covers the first three days of the Campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements and the onset of trench warfare. Speed, but not reckless haste, is the key to success.<


Contenido

Contents: 6 Counter sheets, Two 34x22" Maps, Rifle & Spade Series Rule Book, Game Booklet with historical commentary and Bibliography, Scenario Booklet, Two 8-page Player Aid Booklets and 5 ten-sided dice.

Información

Juego

Tiempo 240 min.
Edad
Jugadores 2-4
Tipo Wargame
Isbn 817054011537

Referencias

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